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Thread Statistics | Show CCP posts - 20 post(s) |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
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Posted - 2013.04.10 04:04:00 -
[1] - Quote
Hyperion has many Issues
its cap is crappy withouth 5 Med,s its not able to fight in fleet fights with 4 med,s (because to less lock in range) its tank is crappy without 7 low,s its dmg is crappy wihout 7 low,s
general problems
for blaster setup its to bulky and lacks of slots for rail fleet setup it has to less lock on range to bad tracking
so i just see the extra low slot will help (without removing a med) or buff the cap and make the ship faster and give it more lock in range |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 04:38:00 -
[2] - Quote
Askulf Joringer wrote:
Easy solution is to drop a gun and a high slot, and add a low and 25m3 drone bandwidth.
no, each faction has a BS with 8 Guns. the hyperion would become a megathron copy with trade of tracking or armor rep bonus. thats non sense |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 05:30:00 -
[3] - Quote
Idea for Megathrion & Hyperion
Megathron Bonus: 5% refire Rate 7,5% Tracking 7 High, 7 Turrets, 5 Med, 6 Low, 125 dronebandwith make it more agil then the Hyperion, but slower at max speed.
Hyperion Bonus: 5% dmg (same) 7,5% armor repair (same) 8 High, 8 Turrets, 4 med, 8 low, 50 dronebandwith make it less agil then megathron, but give more max speed (like 300ms) and give it a slight better cap regeneration. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 05:36:00 -
[4] - Quote
Antimatter Launcher wrote:Idea for Megathrion & Hyperion
Megathron Bonus: 5% refire Rate 7,5% Tracking 8 High, 7 Turrets, 5 Med, 6 Low, 125 dronebandwith make it more agile then the Hyperion, but slower at max speed.
Hyperion Bonus: 5% dmg (same) 7,5% armor repair (same) 8 High, 8 Turrets, 4 med, 8 low, 50 dronebandwith make it less agile then megathron, but give more max speed (like 300ms) and give it a slight better cap regeneration.
so the ship design philosophy will hit. hyperion looks fast at max speed, and tanky, and armored. that will fit it perfect. the 8 low slot can be used for more lock in range for fleet fights if needed. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 05:37:00 -
[5] - Quote
i edited it, i fortgott to give the mega the 8 High Slot. and look i took 50% of the dronebandwith from the hype, and give the megathron its 125 again. ccp want to make 100 for the new mega.
so in theorie the mega will able to do more dmg, 5 heavy drones with 7 guns with 25% refire rate and 37,% tracking and maybe a neut or a drone modul in high slot will make the mega very agressive. the mega will not be able in fleet fights with this slot configuration, but overall better for small groups then the hyperion. the mega can go MWD with Web with scrambler for the price of weaker tank. with its more offensive power and agility, it fits the role perfectly.
the hyperion will do lesser dmg with maybe 5 medium drones and the lack of tracking, and the more bulky hull, but will tank more, and can be fittet for fleetfights. so each ship will have it role. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 06:03:00 -
[6] - Quote
Helena Khan wrote:Thanks for the debate everyone.
I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. Resists and low slots are the cure as has been pointed out. A rep bonus is no use at all if you're being alpha'd off the field. Add a low, remove a mid and changing the bonus would be better, along with possible tweaks to armor.
the problem is, ccp dont want to change the armor boni. they will make it usefull.
so we need to give ccp tipps that compares with the armor boni.
and it seems they want pretty much to remove the 5 med.
so if they remove the 5 med, the should make the dronebandwith smaller, and give it a 8 low slot in my opinion. that will make the ship perfect. and the ship need a movement speed buff. 144m/s is to slow. they should put the max speed to 220M/s without making the ship more agile.
and the mega should become agile like the machariel and the refire rate bonus fits perfect with the tracking bonus as you say. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.04.10 14:54:00 -
[7] - Quote
CCP Rise wrote: Here's the new and improved Hyperion. Based off of your feedback, this new version goes from 8 turrets to 6, while doubling its damage bonus from 5% per level to 10%. It also gains a larger drone bandwidth and bay, a utility high, and keeps its much-needed mid slot.
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +7.5% Armor Repair amount
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
the old hyperion has the DMG of 10 Turrets 8 x 1,25 the new hyperion has the DMG of 9 Turrets 6 x 1,5
that hurt a little, but the new dronebay should make it okay. so, the new bonus is okay in my opinion. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
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Posted - 2013.04.10 15:15:00 -
[8] - Quote
@ Hyperion. well the cargobuff would be nice. and fit perfect with the ship size. we must remember that the hyperion is the biggest battleship by far from its size.
so add a little bit cargo, and please add a little bit max velocity, so it fit better with MWD whats important for the Brawl.
and btw, why dont pushed the lock in range a bit ? just 5km more would help much ! |

Antimatter Launcher
Path of Progress Gatekeepers Universe
0
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Posted - 2013.04.10 15:26:00 -
[9] - Quote
Deerin wrote:.....overcorrection.....
Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds ar also similar.
the tempest have a 5% refire rate bonus wich is stronger then a 5% dmg bonus. so the tempest do more then 10% dmg in compare to the hyperion. |
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